Double Dragon IV

Punches and Pixels
Alright, buddy, let’s crack open a cold one and dive into Double Dragon IV. Picture yourself back in the arcade, the smell of burnt popcorn wafting through the air, and the sound of quarters clinking like a symphony of nostalgia. This game tries to resurrect the classic side-scrolling beat 'em up experience, picking up right after the dust settled with the Black Warriors in Double Dragon II. You’ve got your classic 2D pixel art, and it’s like they ripped it straight from the CRT screens of yore. The game stays true to the roots, which means you’re in for some old-school brawling with a side of cheesy storytelling.
Combat: Hits and Misses
The combat in Double Dragon IV is a mixed bag. On one hand, you get to unleash some pretty satisfying punches and kicks — the kind that makes you feel like a martial arts master with a penchant for headbands. The variety of moves is decent, letting you mix things up with a combo system that’s a nod to the glory days. But let’s be real, the hit impact sometimes feels like you’re slapping a pillow instead of pounding a thug. You’ve got enemies like sumo wrestlers and ninjas, spicing things up, but there’s a certain stiffness that can make the combat feel more like a chore than a choice.
Co-op Chaos
Now, if you’re looking to rekindle that co-op magic with a buddy, Double Dragon IV doesn’t disappoint — at least not entirely. There’s something inherently fun about brawling side-by-side, especially when you’re both button-mashing like it’s a contest of who can break a controller first. The split screen and shared triumphs bring back the arcade camaraderie we all miss. However, the partial controller support can be a bit of a buzzkill, leaving you fumbling with settings just to get both players in the action. It’s a bit like trying to play a guitar solo with a broken string, but hey, at least there’s a tune.
Nostalgia vs. Reality
In the end, Double Dragon IV banks hard on nostalgia. It’s got the classic vibe down, but you might find yourself longing for a bit more depth than just a stroll down memory lane. The tower and versus modes add some replayability, but they don’t entirely distract from the game’s shortcomings. If you’re a die-hard fan of the series or just itching for a retro beat 'em up, it’s worth a spin. Just don’t expect it to revolutionize the genre or even your evening. If you love reminiscing about the good old days while throwing pixelated punches, give Double Dragon IV a whirl.
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Final Verdict
Double Dragon IV is a nostalgic trip back to the beat 'em up streets of yesteryear. It captures the essence of classic co-op brawling with its pixel art and move variety, but the experience is marred by lackluster hit feedback and clunky controls. Recommended for retro enthusiasts craving an arcade fix, but those seeking depth might want to look elsewhere.
Strengths
- Classic 2D pixel art evokes nostalgia.
- Decent variety of moves and combo system.
- Co-op mode captures old-school arcade camaraderie.
Weaknesses
- Hit impact lacks satisfying feedback.
- Partial controller support can be frustrating.
- Combat lacks depth and can feel repetitive.
Editorial Review

The rhythm of combat in Double Dragon IV is a dance of nostalgia, though the technique can feel lacking. A moment of bliss when the execution aligns, yet the flow often stumbles over its own feet.

Every punch in Double Dragon IV is like a flashback to those arcade nights — raw and visceral. Yet, it sometimes feels like sparring with shadows, leaving you yearning for more impact.

Double Dragon IV, man! It’s a blast from the past, but geez, could it punch a little harder? I mean, c’mon! Half the time, I’m just yelling at the screen, but it’s still a riot with a buddy!

The mechanics of Double Dragon IV are a meticulous homage to the past, though the precision falters. It’s an exercise in balance, where nostalgia occasionally overshadows innovation.
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About the author

QuarterCore
I’m QuarterCore — forged in arcade cabinets, baptized in joysticks. I review games like they're coins in the slot: earn my quarter, or don’t.